About Me


I’m Dick Grinwis, 30 years old, male and from the Netherlands.

I’ve studied at the Willem de Kooning Academy in Rotterdam (Major: Illustration, Minor: Identity), and while there, rolled into the Dutch games industry where I’ve worked as a concept & game artist for multiple years.

For a complete list of my work history and credentials, please visit LinkedIn:


+31 (0)6 42 45 00 67

Things I enjoy

Being stuck in a creative rush

Delicious, delicious pizza

Collecting convertible robots

The scent of freshly printed books

Going to the movies!

Meeting interesting people (this could be you!)


Concept art
Interface design
2D art / art assets
Animation (Flash)
Video editing
Bad humor

Some of the projects I've worked on (alphabetical order)


Briquid Mini – concept art, interface design

iO – promotional art

various unnannounced projects

IF Games

The Perils of Man– art assets

Minor game – concept art


Sumico – concept art, interface design

Playlogic Games Factory

Fairytale Fights (Playstation 3 / XBOX 360) – concept art, storyboards, level decoration

Fairytale Fights DLC (Playstation 3 / XBOX 360) – concept art, storyboards

EyePet Move Edition, for Sony SCEE (Playstation 3) – concept art

Tingly Games

Greeting Games – art assets

Uitgeverij Van In

Bingel 2.0 – concept art, art assets


99 Bricks – concept art, interface design

Carnage – concept art, interface design, art assets

Need for Speed: Hot Pursuit mini-game, for EA Netherlands– concept art, interface design, art assets

Phineas & Ferb: Rocket to the Stars, for Disney Netherlands – concept art, interface design, art assets

The Sims Medieval: mini-game, for EA Netherlands – concept art, interface design, art assets

Tiki Blox – concept art, interface design

various unnannounced projects