Sumico is a mobile numbers game: you swipe tiles to create sums, which is much more addictive than you’d initially guess!

The game’s playfield had already been established (mostly), but I was asked to design the surrounding interfaces. Although not specifically told to do so, I felt it was important to stick to the hexagonal shapes: most elements in the game are built with little triangles that form the hexagons (or stars).

Concepts and assets were created by me, but final implementation was done by Ludomotion. Some minor elements have seen some slight tweaking just before launch – be sure to check out the game to spot the differences!

Client: Matthijs Dierckx, Ludomotion
Type: Mobile game
Platform: Steam/Nintendo3DS

Behind the Scenes

Down here you will find some development screenshots of how I envisioned some of the menu’s functions to animate and behave! Below that is even earlier art, depicting various ideas for the style of the menus and logos!